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Is Virtual Reality the Future of Sustainable Electronics?

Katelyn Harrison
Marketing Specialist
Virtual Reality

A significant reason technology is so popular is convenience. Everyday tasks can either be accomplished or aided in some way by technology. Laptops are convenient primarily because they offer many of the same benefits as a desktop but are designed for portable use. However, a common obstacle users face is the size of the screen. While desktops offer monitors ranging from 19 to 34 inches, laptops are typically limited to about 13 to 17 inches, which can become too large to carry comfortably. Sightful’s Spacetop recently developed a virtual reality technology that may hold the solution to larger screens.

Virtual reality has risen in popularity but is typically used for social games. Sightful’s virtual reality glasses project a 100-inch screen in front of the user that mimics a traditional computer screen. The familiar layout eliminates the need for help and the learning curve that accompanies adjusting to a virtual world. 

The new Spacetop provides the same convenience with the additional benefit of a larger screen. Unlike the heavy, bulky VR headsets that give users a headache after a few hours of playing, Sightful’s VR glasses are smaller and more comfortable, much like wearing sunglasses indoors. The new VR glasses also provide a transparent view, enabling users to see their environment and other people while wearing them. Spacetops also prevent others from peeking at users’ screens and help increase data security. 

The virtual reality laptop has been in development for three years, and some believe it could represent the future of sustainable electronics and home entertainment.

According to AR Insider, almost half of the American population went to the movies in 2019,  contributing to hazardous greenhouse gas emissions polluting the environment. However, more consumers are choosing to stream movies from home, and the convenience of virtual reality could help reduce entertainment-seeking outside the home, which helps reduce transportation emissions. 

Virtual reality can also be used in the construction industry to plan projects, walk through floor plans to identify errors and early solutions, and help motivate investors to provide project funding by providing a realistic experience. By using VR, contractors can prevent pollution by decreasing material and energy waste in the building stage. 

Using virtual reality to reduce GHG emissions could be the future of sustainable electronics, especially now that the traditional concept is expanding. Using VR to replace tens of thousands of large format LCD screens would massively reduce computing electronics’ environmental footprint.  Utilizing VR for tasks that would otherwise require transportation emissions is the first step to reducing air pollution with sustainable electronics solutions. 

As an R2v3, RIOS, and ISO-14001 IT asset management and disposition provider with more than 30 years of industry experience, HOBI is committed to choosing the best course of action for the environment. 

For more information about our ITAD services, call 817-814-2620 or emailsales@hobi.com

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